7/1/2023 0 Comments Mcreator gui tutorial![]() On button clicked: The procedure containing what the button needs to do when the player clicks on it.Text: A fixed text to display on the button.Image display condition: If the image should only be displayed under one or multiple specific conditions, you can use a procedure returning that/those condition(s).Note that the texture needs to be saved inside the GUI/overlay category Texture: The image you want to display on your GUI.Label display condition: If the label should only be displayed under one or multiple specific conditions, you can use a procedure returning that/those condition(s).Text color: The color that the text will use, no matter if it uses a Fixed value or a procedure.If Fixed is used, the text will still be translatable. Using a procedure can allow you to use normal text, but also custom variables or get values from an entity, the world or the value of another GUI component. Text: You can either choose Fixed to write a specific text or select a procedure returning a String value.The higher a component is, the higher its priority is. This priority is also shown in MCreator with their order on the menu. Offset x/y: Move the grid from the selected x and yĮach component has a render priority in Minecraft.Grid x/y: The size in x and y of each case of the grid. ![]()
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